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squallc
Re: [Tuto] Super Hack Bros Brawl
Merci pour ta réponse Matt mais elle ne répond pas à ma question ,j'ai déjà ma wii hacké grâce à la letter bomb ,ce que je cherche à savoir c'est : -Quelle sont les codes à activés sur code manager pour bénéficier du changement de texture .

-Sinon ,pourriez vous me donnez le fichier RSBP01.gct .

Ma configuration : -USB loader GX et Pimp My Wii (j'ai la dernière mis à jour .)
-SSBB en PAL et sur Disque Dure .
-Wii Cheat Code Manager (sur PC)

Voilà j'espèrent toujours une réponse ,merci encore Matt . :cool:
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Zerø
Re: A l'aide ! R4i Gold planté !
Oui, le dstwo est compatible avec ta 3DS, suis ce tuto pour le flasher et qu'il soit ainsi compatible avec ta 3ds : http://www.originalgames.fr/index.php?o ... &Itemid=57

Et bien voila ces fonctions :

•Compatible Nintendo 3DS jusqu'en 4.1.0-8E
•Compatible toutes versions de la console DS (DS/DS Lite/DSi et DSi XL jusqu'en 1.4.4E)
•Cartouche de la taille d’un jeu avec interface en français.
•Emulateurs GBA et Super Nintendo intégrés en natif.
•Lecteur multimédia DIVX et AVI (à venir)
•Fonctions en temps réel : sauvegardes instantanées, guide de jeu (formats txt, bmp et jpg)
•Linker possédant son propre CPU pour une plus grande rapidité
•100% compatible avec les cartes MicroSDHC™ et MicroSD™ standard (TransFlash™) sans limite de taille et sans lag
•Sauvegardes multiples (jusque 4), faciles à enregistrer et à restaurer
•Mode ralenti (4 niveaux)
•Fonction Ebook (Formats BMP, JPEG, JPG, PNG, TIF, GIF, TXT et PDF)
•Détecte automatiquement le type de sauvegarde et génère le bon fichier.
•Système de gestion de fichier (Copier/Coller – Couper/Effacer – Support des noms long pour vos fichiers)
•Compatible Monshell (MP3 + films), homebrews, Action Replay et les codes de triches (plus stable, plus simple à utiliser, compatibles avec les cheat codes R4/DSTT)
•Lecture de eBook (au format BMP, JPEG, JPG, PNG, TIF, GIF, TXT et PD)
•Produit Neuf, authentique, sous emballage.
•Ce produit n'est pas licencié par Nintendo®
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MAtt22
News USBloader_GX V3.0 Final !!
Image


Grosse Grosse mise a jour de mon Loader Préférer !! Je vous laisse soin de lire le ChangeLog. :wink:


ATTENTION ! Il faut supprimer toute trace de l'ancien Loader_Gx si vous avez une version antérieure.

USB Loader GX version 3.0 introduit un nouveau mécanisme de mise à jour automatique qui n'est pas compatible avec les anciennes versions.
Si vous utilisez encore une ancienne version de l'USB Loader GX, vous devez mettre à jour manuellement ou utiliser SciiFii



ChangLog:

USB Loader GX v3.0:
Released on 2012 05 12

ATTENTION:
USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not
compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update
manually.
Download the latest version or use our easy installer for Windows available on
our website. http://code.google.com/p/usbloader-gui/downloads/list
You can also check how to install or update manually here:
http://code.google.com/p/usbloader-gui/ ... stallation
We are sorry for the inconvenience.

New:
- Added a new Layout: Channel grid mode! Channel grid displays games as channels
and plays banner animations like the real Wii System Menu.
Channel grid mode and banner animation requires AHBPROT flags to load resource
files directly from your Wii.
If you use an old HBC you should use our latest forwarder or update the HBC
otherwise you wont have that support.
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and
Miigotu)
- Added GameCube games launching from SD Card through Dios Mios Lite (DML).
(thanks to G0dLiKe, crediar, all DML devs and FIX94)
Check DML website here http://code.google.com/p/dios-mios-lite-source-project/
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path
in the features settings menu.
- Added a new icon in the toolbar to select the origin of the titles: Wii games,
Channels from Wii, Channels from EmuNand, GameCube games.
- Added the possibility to boot USB Loader GX without an HDD connected (It will
fall back to "Channel from Wii" title's origin).
- Added an option to choose which Game Window mode to use between the old
"Rotating Disc" or the new "Banner Animation".
- Added the favorite level setting to the game settings since it is no longer
displayed when using "Banner Animation" game window mode.
- Added an option to adjust the screen size for overscan TVs (Use negative
values to shrink the display).
- Added display of game's size from Wii disc games on the game window prompt
(Rotating disc mode only).
- Added a button in the search window to switch between "Beginning" and
"Content" search methods.
- Added auto-complete function to the search window.
- Added a new GUI numpad for entering numbers.
- Added setting for tooltip delay time.
- Added resize of widescreen screenshots to 768px width.
- Added cover download for the currently inserted disc.
- Added delete of full cover on art work uninstall and game uninstall.
- Added a parental control option to block priiloader override on return to
system menu.
- Added a prompt asking for downloading new language files when trying to update
and no language files exist yet.
- Added translation parsing for rating descriptors and for genres from
wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
- Added a new option to force reading the game's titles from disc header.
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to
find it.
- Added a cheat update button to re-download the cheat text file.
- Added a cancel button to several progress bar windows: Game installation, NAND
extraction, etc.
- Added separate path and setting for Emulated NAND Saves and Emulated NAND
Channels.
- Added per game NAND emulation path setting.
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always
overwrites old files.
- Added automatic Mii extraction on save game extract if the Mii file does not
exist yet on Emulated NAND.
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT.
(thanks to davebaol)
- Added a new feature to force aspect ratio on games/channels. (thanks to
giantpune for help with disassembler)
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for
automatic dol selection.
- Added detection of enabled cheat codes from an already created .gct file.
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).

Changes:
- Removed buggy focus system completely and added support to control screen
pointer with analog sticks from respective controllers if the wiimote is
not pointing to the screen. Compatible with Nunchuk, Classic Controller and
GameCube controller. A speed factor is available in the GUI settings.
- Restructured game's settings for different types of games (Wii/GC/Channels).
- Added auto position of progress window messages in vertical direction
depending of how many are used at the same time.
- If "Titles from GameTDB" is not enabled the title will be read from the folder
name if possible or from the game disc header.
Title caching can still be used and is recommended in that case.
- Settings title, keyboard text and key color can be changed by themes now.
- Added optional background image for list/carousel/grid layouts (unused by
default theme).
- Use of old built-in font for credits window because it doesn't look good with
the system menu one.
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58
for whatever reason).
- Improved detection of game partition when starting the loader without configs
(fresh start).
- Isfs is now initiated once and deinitiated when cleaning up only, instead of
the whole init/deinit every single access.
- Updated file system libraries.
- Removed pngu which is not needed, changed screenshot function to use libgd
instead
- added init of network into background thread so it is cancelable and has a
timeout
- changed wifi gecko to UDP socket
- Converted all ogg sounds from 44.1 khz to 48 khz.
- Optimized use of memory:
Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area
used on IOS_Reload (first 2 mb) ;
Change font character texture to I4 which uses half as much memory (less cache
memory).
- Changed update function to get the files from googlecode website, since old
update host website isn't accessible anymore.

Fixes:
- Fixed small scrollbar bug when having only 1 item.
- Fixed reloading of cover image on game list when only 1 item is left after a
change (e.g. filtering).
- Improved calculation of progress speed. Now it is always the last 15 secs
average instead of overall progress speed.
- Fixed "new" game showing even with a parental control setting.
- Fixed removing of unused cached titles on wiitdb load.
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
- Fixed bug where entering "-1" (Use global) for cIOS was not possible in game
settings.
- Fixed playback of some BNS banner sounds.
- Fixed reloading into another IOS before launch of game.
- Removed buggy lz77 implementation and use the one known working.
- Fixed launching of dollz compressed dol files. (thanks FIX94)
- Fixed reading game's titles from disc header on fat32/ntfs/ext.
- Fixed crash on missing <app> tag on meta.xml files.
- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)
- Supports new WiiMotion+ controllers by using latest libraries.
- Lots of string handling improvements (thanks to gerbilsoft for his patch)

New Channel Grid Mode specific features:
- New settings section for all banner's settings.
- Use of BNR (banner animation) cache setting to load banners and icon's
animation faster. (Enabled by default. Takes ~35MB/100 Banners)
Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
- BNR cache path setting.
- Pulsing "new" icon on banner grid layout for new games.
- Centering and size setting for banner's animation resources.
- Channel's zooming speed setting.
- Page's scrolling speed setting.

New GameCube specific features:
- Supports Dios Mios Lite (DML) v1.2+
- Uses of a custom banner for GameCube games which loads the game's internal
opening.bnr informations (big thanks to diddy
from the wiithemeteam for creating the brlyt/brlan for the banner).
- DML settings editable from the loader (global and per game settings).
- Supported formats for gamecubes are ISO/GCM and GCRegEx.
- Custom game paths. The following paths are accepted:
1. configpath/ID6/
2. configpath/ID6_Title/
3. configpath/Title [ID6]/
4. configpath/gamepath/ (slow loading speed)
Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
- DML cheats now work the same way as for other Wii games, gct goes to "GCT
Cheatcode Path" as GAMEID.gct
- GameCube games copy from USB to SD on demand with choice menu to delete SD
games to make space,
If you want to use this feature then set the "Main GC path" to USB and the "SD
GameCube path" to SD card.
If duplicated games are detected on SD and USB, the games on SD will be
prioritized.
- Added GameCube disc dump functionality with multi-disc menu game selection,
compress and align support
(thanks to FIX94 and Overjoy for their disc dump sources on which this is
based).
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-
made banners. (Loading only)
- Video mode option to force interlace mode on GameCube.
- Fixed force prog mode on DML 1.4



USBLoader_GX_V3_0_AllinOnePackage_IOS249.

Image


The ultimative All-In-One package for USB Loader GX v3.0.
To use the channels in the package you need to have IOS58 installed.
This package includes AHBPROT enabled on the channel version and the forwarder channel.
This package should be prefered by people using IOS249 as their default boot IOS for the loader.


Le Pack contient:

Le Loader + différent wad de chaine:
Image

Sinon vous pouvez utiliser l'installeur Windows v1.8 pour refaire une installation complète

Image


SciiFii MOD est mise a jour
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lord_zao
Re: Installer des codes pour jeux PSX avec CWCHEAT
Oui, c'est sûr que ça marche; je l'ai utilisé hier :)
C'est le bon nom pour le fichier aussi : cheat.db
Merci beaucoup pour cette tuto!!
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jayside
Re: [Topic Unique] Cwcheat
Salut,

Je ne suis pas expert en la matière mais le fichier dans lequel tu dois placer tes codes (pour jeux psp) est cheat.db et non cheat.txt

ensuite les codes peuvent être pour un Jeux US et non Eu

je ne sais pas si cela te sera utile mais bon.




J'en profite pour edit mon dernier post, pb de magikolites réglé en bidouillant directement dans cwcheat! ouf!
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Hermass
Re: [Topic Unique] Cwcheat
Bonsoir,

Après avoir passé une après-midi à chercher des plugins de cheat pour un HP-Display sur MHp3rd, et bien, CWcheat a été un très bon résultats puisque l'équivalent de quelques quêtes, j'ai pu voir la vie des monstres, tous marchaient à merveilles...
Malheureusement, comme je suis gourmand, j'ai cherché des cheats plus intéressants comme un Autotracker...
J'ai donc pris le temps de modifier le fichier CWCHEAT.txt et de rajouter les codes que je désirais, j'ai ensuite relancé le jeu comme il faut, je prends ma save, je reste appuyé sur SELECT, le menu de CWcheat s'ouvre normalement et lorsque j'appuie sur X pour rentrer dans l'interface des choix de cheats...
Plus rien! Plus aucun cheat ne sont présent pour MHp3rd, mais ça ne gène en aucun cas le déplacement dans le menu CWcheat...
(J'ai essayé pour d'autres jeux et CWcheat marche, les codes peuvent être activé)...

J'ai renouvelé je ne sais combien de fois mon fichier CWcheat, remettant par étape tout les cheats que j'ai pu mettre mais rien... Aucun cheat n'est activable dans le menu en jeu... Est-ce que quelqu'un peut m'éclairer? Me guider ou me donner des conseils?

(Je suis sur une psp 2004 avec le Light Custom Firmware 6.60 LME-1.8)

J'en serai fort reconnaissant, Merci
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champviq76
Re: [TUTO] Installer Cheat Device + Codes traduits en França
sérieux se que je pense de ce truc mais c trop fort :) :)
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xxtytouxx
Re: [TUTO] Installer Cheat Device + Codes traduits en França
j c pa comment crée des vehicule mais je sai comment en mettre
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xxtytouxx
Re: [TUTO] Installer Cheat Device + Codes traduits en França
si les cheat device ne marche pas il faut mettre le systeme de la psp en anglais
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